![]() The game debuted at the May 1995 Electronic Entertainment Expo, and its initial title was variously reported as Demolition Derby and Demolish 'em Derby. Kutaragi was "very enthusiastic", though commented that it was a shame that debris from the cars didn't stay on the track. Edmondson demonstrated the game to SCE CEO Ken Kutaragi who flew over with a team of engineers. ![]() It was published by Sony Computer Entertainment (SCE)'s Psygnosis branch, which allowed Reflections to receive PlayStation development kits (SDKs) long before that console's release. The game was a commercial success, selling over 1 million copies worldwide.The British development studio Reflections Interactive began had been working on Destruction Derby for the PlayStation starting around December 1994, having been concepted by its co-founder Martin Edmondson and by Michael Troughton - both fans of the real-life demolition derby sport. The tracks are also significantly larger than those in the original game, and feature multiple routes and shortcuts.ĭestruction Derby 2 received positive reviews upon release, with critics praising the game's improved visuals, larger tracks and more varied gameplay. The game's tracks are set in a variety of locations, including deserts, forests and snow-covered mountains. The player can also choose to race in one-off races and tournaments, as well as destruction-based modes such as 'Wreckin' Race' and 'Derby'. The game's Career mode sees the player assume the role of a rookie driver, competing in a series of races in order to earn money and upgrade their car. The game is the sequel to the original Destruction Derby, and features an array of new tracks, cars and game modes. ![]() Destruction Derby 2, released in 1996, is a racing game developed by Reflections Interactive and published by Psygnosis for the PlayStation, Microsoft Windows and DOS.
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